Stack Shack
{"title": "Stack Shack", "logoImg": "bafkreig32vfhuntlnyuexie7ridotuwqf4sdotm7s32fwqbvvlooft3uiq", "website": "https://devfolio.co/projects/da-cirkus-performers-54fd", "bannerImg": "bafkreig7xbdngjsrtj7nkrs2rrtitd74mv7c4efwv6j4fljngynsw3bxge", "createdAt": 1727727185137, "userGithub": "DaCirkus", "credentials": {"github": {"type": ["VerifiableCredential"], "proof": {"jws": "eyJhbGciOiJFZERTQSIsImNyaXQiOlsiYjY0Il0sImI2NCI6ZmFsc2V9..PpsX-UaMs5nnYSzmgNrkWvGf8MMlTEz0edtgWsH-Y_I6ulQ6a2cgq5YRfM1oNKahTWf6C3I8iuM7aFZj1dXbAA", "type": "Ed25519Signature2018", "created": "2024-09-30T20:41:10.370Z", "proofPurpose": "assertionMethod", "verificationMethod": "did:key:z6MkghvGHLobLEdj1bgRLhS4LPGJAvbMA1tn2zcRyqmYU5LC#z6MkghvGHLobLEdj1bgRLhS4LPGJAvbMA1tn2zcRyqmYU5LC"}, "issuer": "did:key:z6MkghvGHLobLEdj1bgRLhS4LPGJAvbMA1tn2zcRyqmYU5LC", "@context": ["https://www.w3.org/2018/credentials/v1"], "issuanceDate": "2024-09-30T20:41:10.370Z", "expirationDate": "2024-12-29T20:41:10.370Z", "credentialSubject": {"id": "did:pkh:eip155:1:0x99Fc221482ca78664d0288FfC6531cb6dfEB0c5a", "hash": "v0.0.0:BpjrNZ3mr1G1KioIy/CknB3o6iWlJgTtScV/NVzD2+w=", "@context": [{"hash": "https://schema.org/Text", "provider": "https://schema.org/Text"}], "provider": "ClearTextGithubOrg#Da-Cirkus-Performers#137331923"}}, "twitter": {"type": ["VerifiableCredential"], "proof": {"jws": "eyJhbGciOiJFZERTQSIsImNyaXQiOlsiYjY0Il0sImI2NCI6ZmFsc2V9..C-uBQ8pL_a4G9x1Iq19H6ld7uDMGydVEuI-xRYjXhUa-9yObIAtLA8oGsfma1ox7g5QPQxMJSw8ZpHkgg0VeDw", "type": "Ed25519Signature2018", "created": "2024-09-30T20:15:47.520Z", "proofPurpose": "assertionMethod", "verificationMethod": "did:key:z6MkghvGHLobLEdj1bgRLhS4LPGJAvbMA1tn2zcRyqmYU5LC#z6MkghvGHLobLEdj1bgRLhS4LPGJAvbMA1tn2zcRyqmYU5LC"}, "issuer": "did:key:z6MkghvGHLobLEdj1bgRLhS4LPGJAvbMA1tn2zcRyqmYU5LC", "@context": ["https://www.w3.org/2018/credentials/v1"], "issuanceDate": "2024-09-30T20:15:47.519Z", "expirationDate": "2024-12-29T20:15:47.520Z", "credentialSubject": {"id": "did:pkh:eip155:1:0x99Fc221482ca78664d0288FfC6531cb6dfEB0c5a", "hash": "v0.0.0:kb/XsnLWViFcGoSb4Q/Acji1PIbF2gLLkQfpAlFaaaM=", "@context": [{"hash": "https://schema.org/Text", "provider": "https://schema.org/Text"}], "provider": "ClearTextTwitter#DaCirkus"}}}, "description": "I want to build out an accessible gaming universe that enables the players to take ownership of their in game assets and progress. Firstly I'd like it to be hosted on a website to let anybody to access it from any device. Secondly, I'd like to integrate blockchain technology. People can own the actual character that they create and play as. And then we can reward their in-game progress with some sort of currency system. Either by giving them a token specific to our universe or by adding perks to the character they own.\n\nMy goal would be to make the game as much of a social experience as possible. I want to build a giant hub. Fill it with games, interactive activities, stuff to build, stuff to buy, and missions to complete. There will be a chat and text system so people can communicate. And we will set the game up in a way to try and encourage communal play. Check out this DJ set at 7. Come to this raid at 3. Weeklong building competition. Stuff like that.  The more collaborative this process the better. We can invite other IP's, companies, and artists to build areas in our world. This should exponentially increase the reach of community building that is possible. \n\nI want to make the project accessible to as many people as possible. I'm sure typical gamers will make up the majority. We hope to attract musicians by giving them a digital place to hold shows. We hope to attack artist by giving them a new place to show their work. We hope to attract filmmakers by giving them a new place to host premieres. We hope to attack the casual social media user who is just looking for new experiences. The majority of the demographic above will bring their own audience with them. If we can snowball all the momentum who knows what kind of audience we can attract. \n\nWe will spend the majority of the grand funding on game development and paying for multiplayer servers. The problem now is that in order to fund the game we need to sell the characters. But by selling the characters you lower the amount of players you can get. So if we were to secure the funding we would develop the game fully and then make the characters free. That way there is automatically an incentive for people to join the ecosystem. And then we can overdeliver on their expectations out the gate. The rest of the money will be put to the side to keep the servers running for as long as we can. I think this is the best recipe for success. \n", "logoImgData": {}, "bannerImgData": {}, "projectGithub": "Da-Cirkus-Performers", "projectTwitter": "DaCirkus"}