{"dueDate": "1715468400", "extraInfo": "JUNGLE, is the primal resource in our multiplayer chill romantic building game. By building floating islands players work together to specialise and curate resources and production. These intricate ecosystems are a careful balance of exploitation, maintenance and guarding against.. nature itself reclaiming these efforts and swallowing up the player's villages.\n\n\nAs a fully autonomous world the game will have a persistent ecosystem that also ‘lives’ while players are away. Animals are attracted by farms, will eat each other. The above milestones will enable development of the persistent autonomous ecosystem V1. \nDesign brief here:\nhttps://www.dropbox.com/scl/fi/umc4blv5val41drg2bzxu/inventory_map_scaled.jpg?rlkey=jxeisr1rxq67zpd9mj31mcebe&dl=0\n\nContact and information:\nalex@manada.dev\nhttps://presskit.manada.dev/project/cloudlines\nhttps://twitter.com/0xjunglepunk/\n\nWe are hosting a playable development preview here:\nhttps://game.manada.dev\n\nFor the Greenpill hackathon we are working on different milestones, focused on implementing a game-tick that would set nature in motion. Spectators and players will be able to accelerate this growth & to combine this with a regenerative donations system.\n\nTo enable this we are exploring the Arbitrum network, including options to host the game on an L3 which would enable custom precompiles. We are currently in contact with Celestia & Gelato to experiment with implementation details and options.\n\nOur game runs on a fully bespoke engine implementation in R3F & MUD. Once we are no longer bootstrapping we would like to open source the full implementation as reference client, and hopefully as a useful tool for other on-chain browser-based games.\n\nPlease pop into our Discord for any questions. \nhttps://discord.gg/A9wXRnuP", "extraLink": "https://presskit.manada.dev/project/cloudlines", "projectId": "0x94f342e2f52b95ff2acf970f66f8a47b96628536", "objectives": "For this application with a deadline of 12th may we can do the following milestones:\n- 6 new food types (berries, peppers, goldenrog, yam, carrot, spinach)\n- which can be used for 6 pigments (to color houses)\n- which can be planted in farms with unique 3D assets\n- farm will use manure for fertilization\n- farm becomes two stages (first dirt, with added wood becomes reinforced farm)\n- fish can be farmed\n\nAs a fully autonomous world the game will have a persistent ecosystem that also ‘lives’ while players are away. Animals are attracted by farms, will eat each other. The above milestones will enable development of the persistent autonomous ecosystem V1. \nDesign brief here:\nhttps://www.dropbox.com/scl/fi/umc4blv5val41drg2bzxu/inventory_map_scaled.jpg?rlkey=jxeisr1rxq67zpd9mj31mcebe&dl=0\n\nContact and information:\nalex@manada.dev\nhttps://presskit.manada.dev/project/cloudlines\nhttps://twitter.com/0xjunglepunk/\n\nWe are hosting a playable development preview here:\nhttps://game.manada.dev", "proposalLink": "https://www.dropbox.com/scl/fi/umc4blv5val41drg2bzxu/inventory_map_scaled.jpg?rlkey=jxeisr1rxq67zpd9mj31mcebe&dl=0"}