{"fee": "5%", "thesis": "The grant will prioritize innovative video game projects that seamlessly integrate elements of performing arts in ways that enhance player experience, promote the accessibility and understanding of the arts, and push the boundaries of interactive storytelling.\n\n* Gamified Learning of Performing Arts: Support projects that create fun, interactive ways for players to learn the fundamentals of performing arts disciplines like:\n        Music (composition, instrument playing, theory)\n        Dance (choreography, movement styles)\n        Theater (script writing, acting techniques, stagecraft)\n    \n* Immersive Performance Experiences: Fund games that turn traditional performing arts into active player experiences within captivating virtual worlds. \n\nExamples:\n- Rhythm games with adaptive scores based on real instrument input.\n - Virtual reality environments where players embody actors and stage their own plays.\n - Games about historical dance forms, where players learn and master the choreography.\n\n* Hybrid Storytelling: Invest in projects that merge traditional video game narratives with elements of theatrical performances, live music, or dance sequences to create unique storytelling experiences.\n\n* Cultural Preservation: Prioritize games that use the interactive medium to document, revitalize and educate players about lesser-known or endangered performing arts traditions from around the world.\n\nWhy this Allocation Thesis is Effective:\n\n* Expands the Definition of Games: It recognizes the artistic potential of games and how they can bridge the gap between traditional art forms and digital entertainment.\n\n* Educational Impact: Emphasizes the power of games as learning tools, making performing arts more accessible to a wider audience in an engaging way.\n\n* Fosters Innovation: Encourages experimentation and pushing boundaries of what's possible when combining technology and performance.\n\n* Supports a Diverse Range of Developers: Appeals to indie studios and larger teams alike, attracting a variety of exciting proposals.", "extraInfo": "Services We Offer Grantees:  \n* Administration\n* Mentorship & Support\n* Community Building", "extraLink": "", "guidelines": "Essential Components\n\nProject Proposal:\n\n- Game Concept: A detailed outline of the game's core mechanics, game-play loop, and overall theme.\n\n- Performing Arts Integration: A focused explanation of how the performing arts discipline(s) are seamlessly integrated into the game-play and narrative, not just added as a side feature.\n\n- Target Audience: Clear description of who the game is intended for and how it addresses their needs or interests related to the performing arts.\n\n- Innovation: Highlights of what makes the project unique, pushing boundaries of games and/or performing arts integration.\n\n- Feasibility: A realistic timeline and budget breakdown demonstrating the team's ability to execute the project.\n\nProof of Concept:\n\n- Playable Demo (Ideal): A short, playable demo demonstrating the core game-play and the integration of performing arts elements.\n\n- Design Document (If no demo): A comprehensive design document showcasing game-play systems, mechanics, user interface, and how the performing arts are woven into the design.\n\n- Visual Assets: Concept art, storyboards, or mood boards to illustrate the game's art direction and the aesthetic integration of the performing arts.\n\nTeam Information:\n\n- Team Bios: CV's or summaries highlighting relevant experience of key team members (game developers, artists, potentially experts in performing arts).\n\n- Previous Work: Links to any prior games or projects demonstrating the team's technical and artistic capabilities.\n\nOptional (But Highly Encouraged):\n\n- Video Pitch: A short video (2-3 minutes) where the team discusses their passion for the project, why it's important, and how it will resonate with players.\n\n- Diversity, Equity, and Inclusion Statement: Encourages diverse teams and demonstrates a commitment to inclusive game design.\n\n- Educational or Outreach Plan: Outlines any specific plans to use the game in educational settings, workshops, or for under-served communities."}